Videos
Youtube devlogs
4-10 minute videos about the development progress.
- Devlog #7: Grinding the Pie Menus | Link
- Devlog #6: Improving the Performance of my Game | Link
- Devlog #5: I added PIE Menus (and Inventory) in my Game | Link
- Devlog #4: Beautifying my Indie Game | Link
- Devlog #3: Tree leaves and more | Link
- Devlog #2: Shaders for Water and Sky | Link
- Devlog #1: Secrets of making dense grass | Link
- Devlog #0: Creating a video game with Panda3D | Link
OMAPELI Stories
Short (supposedly funny) stories showing some gameplay.
- Story #1: This chair means business | Link
X clips
Short clips about the development progress.
- Clip #16: Be afraid Oblivion, very afraid... | Link
- Clip #15: In air evading | Link
- Clip #14: Humanoid to 4-legged | Link
- Clip #13: The chair fights back | Link
- Clip #12: Unintended escape behaviour | Link
- Clip #11: Experimenting with pie menus | Link
- Clip #10: Torches need downscaling | Link
- Clip #9: Bushes using my parametric tree model | Link
- Clip #8: Testing OMAPELI on my laptop | Link
- Clip #7: Grass tints based on the terrain | Link
- Clip #6: Vertex shader water | Link
- Clip #5: Mercury pool | Link
- Clip #4: Experimenting with sky and sun | Link
- Clip #3: Something that looks like clouds | Link
- Clip #2: Chairs roam free | Link
- Clip #1: Stamina flow-trough | Link
The Crunch Challenge
I implemented a feature every day or just moved on if the time ran out. I wanted to get the 1st alpha demo in shape in time.
- DAY 1 - Animals | Link
- DAY 2 - Melee fight improvements | Link
- DAY 3 - Elemental spells | Link
- DAY 4 - Wood chopping | Link
- DAY 5 - Stone and metal mining | Link
- DAY 6 - Basic crafting | Link
- DAY 7 - Sound effects | Link
- DAY 8 - In-game music | Link
- DAY 9 - Multiplayer bugs | Link
- DAY 10 - Windows and Linux builds | Link
- DAY 11 - Other spells | Link
- DAY 12 - Improved inventory | Link
- DAY 13 - New common enemies | Link
- DAY 14 - Changing enemy spawning | Link
- DAY 15 - Adding a boss enemy | Link
- DAY 16 - Trader NPC | Link
- DAY 17 - Improved menu style | Link
- DAY 18 - Settings GUIs | Link
- DAY 19 - Build Windows and Linux | Link
- DAY 20 - Release (or putting it all together) | Link